- There will be three workshops (two full-day and one half-day) to be held in conjunction with the main conference of SIGGRAPH Asia 2017.
- Each proposal was reviewed by at least three members from the workshop committee. One of the key criteria was the future potential of the proposed workshop to generate stimulating discussion and evolve into a large community.
- Each workshop will be unique and interactive, not just lecture-like paper presentation, but also demos and group discussions.
- The workshop topics span widely, including artificial intelligence, virtual reality, augmented reality, human-computer interaction, digital cultural heritage, data-driven animation, etc.
Quote from Kening Zhu, SIGGRAPH Asia 2017 Workshops Chair:
“SIGGRAPH Asia Workshops aim to provide participants with the opportunity to present and discuss novel research ideas on active and emerging topics of computer graphics and interactive techniques. At SIGGRAPH Asia 2017, we adopted a more open style for the workshops, encouraging workshop organizers to spend more time on interactive discussion rather than lecture-like paper presentation. With the help of the Workshop program committee, we have identified three workshops that have great potential in stimulating valuable discussions and insights on the emerging topics in the next few years. The co-organizers of each workshop worked hard to compile a unique and interesting program, including invited talks, group discussions, paper talks, and demos. All workshops will be held only on 27th November 2017. Everyone is invited! Hope to see you in Bangkok!”
SIGGRAPH Asia 2017 Workshops Program Highlights
- Title: Data-Driven Animation (Full Day)
Author(s): Dr Hongchuan Yu, National Centre for Computer Animation, Bournemouth University, UK; Dr Taku Komura, School of Informatics, University of Edinburgh, UK and Prof. Jian Jun Zhang, National Centre for Computer Animation, Bournemouth University, UK
Description: The aim of this full-day workshop in conjunction with SIGGRAPH Asia 2017 is to bring together researchers from diverse backgrounds, such as computer graphics, computer vision, virtual reality, human computer interactions and machine learning, with a common interest in data-driven, realistic animation. Interests in this emerging topic may stem from a variety of sources, e.g. point cloud data collected from laser scanners or RGBD cameras such as KINECT, high resolution geometry reconstructed by Structure from Motion (SfM), motion capture devices including high frame-rate optical trackers and IMUs, GPS data from millions of mobile devices etc. Despite the high dimensionality and the huge volume of the dataset, the boost in machine learning and big data technologies are allowing researchers to extract important features from them for which can be applied for data analysis, synthesis and editing.
- Title: Artificial Intelligence MEETS Virtual and Augmented Realities (Full Day)
Author(s): Artur Lugmayr, Associate Professor, School of Media, Culture and Creative Arts, Curtin University, Australia; Kening Zhu, Assistant Professor, School of Creative Media, City University of Hong Kong and Xiaojuan Ma, Assistant Professor, Hong Kong Univ. of Science and Technology
Description: The objective of this workshop is to invite scholars and practitioners to discuss synergies between virtual and augmented reality (VR & AR) and artificial intelligence (AI) and machine learning (ML). The aim is to gather a cross-disciplinary team of experts with a background in computer science, Human-Computer Interaction (HCI), psychology/cognitive sciences, culture/communication studies, design and art to develop this fascinating intersection. The aspects to discuss range from user-experience, technologies applications, methods, cultural implications, communication theories, to artistic approaches.
- Title: Digital Heritage and Innovative Collaborations (Half Day)
Author(s): Chen Wu-Wei, NYU Shanghai and Tommaso Maggio, Dept. of Product Design, Assumption University, Bangkok, Thailand
Description: Digital Heritage and Innovative Collaborations” workshop aims to explore the tangible / intangible aspects of digital heritage conservation, and the utilisation of computer graphics technology to broaden the format of narrative and messaging of cultural heritage conservation. Digital sculpting and projection mapping will be the main technical aspects to explore narrative of digital heritage conservation for further protecting, educating and consolidating “building dwelling thinking” through digital heritage preservation.