Technical Briefs Fact Sheet & Bios
Program Schedule: Tuesday, 28 November – Thursday, 30 November
Chair: Diego Gutierrez
University of Zaragoza, Spain
Diego Gutierrez is a Professor at the Universidad de Zaragoza in Spain, where he leads the Graphics and Imaging Lab. His areas of interest span computer graphics (with a special focus on rendering), computational imaging, perception, and virtual reality. He received an ERC Consolidator Grant in 2016, and a Google Faculty Research Award in 2015. He is the co-Editor in Chief of ACM Transactions on Applied Perception, and is on the Advisory Board of three other journals, including ACM Transactions on Graphics. He has co-chaired many conferences, including the Rendering Symposium in 2012, or ACM Applied Perception in Graphics and Visualization in 2011. He is currently co-chair of Eurographics in 2018.
Co-Chair: Hui Huang
Shenzhen University, China
Hui HUANG is a Distinguished Professor and Founding Director of the Visual Computing Research Center at Shenzhen University. She received her PhD in Applied Mathematics from the University of British Columbia (UBC) in 2008 and another PhD in Computational Mathematics from Wuhan University (WHU) in 2006. Her research interests are in Computer Graphics and Scientific Computing, focusing on Point-based Modelling, Geometric Analysis, 3D/4D Acquisition and Computational Creation. She has published dozens of journal/conference papers at the top-tier venues including 21 publications at SIGGRAPH / SIGGRAPH ASIA / ACM TOG.
Hui HUANG is currently an Associate Editor-in-Chief of The Visual Computer (TVCJ) and is on the editorial board of Computer Graphics Forum (CGF) and Frontiers of Computer Science (FCS). She has served on the program committees of major computer graphics conferences including SIGGRAPH Asia, EG, EG STAR, SGP, PG, GMP, SMI and CAD/Graphics etc. She is invited to be SIGGRAPH Asia 2017 Technical Briefs and Posters Co-Chair, in addition to be SIGGRAPH Asia 2016 Workshops Chair and SIGGRAPH Asia 2014 Community Liaison Chair. She has been selected as a CCF Distinguished Member and ACM Senior Member. She received National Excellent Young Scientist and Guangdong Technological Innovation Leading Talent award in 2015, and is also the recipient of Chinese Academy of Sciences (CAS) International Cooperation award in 2013, CAS Lujiaxi Young Talent award in 2012 and Shenzhen Peacock Talent award in 2011. For more details, please check her homepage: http://vcc.szu.edu.cn/~huihuang/
Quote from Diego Gutierrez, SIGGRAPH Asia 2017 Technical Briefs Chair:
“The Technical Briefs Program is one of the most fun programs at SIGGRAPH Asia, and certainly one of my favorites. The audience can see a wide variety of content, from thought-provoking research ideas that may or may not fly, to detailed behind-the-scenes production talks. The program really is a forum to spread fresh ideas quickly, and inspire the audience in many new directions.”
SIGGRAPH Asia 2017 Technical Briefs Program Highlights
Author(s): Otao Kazuki, Yuta Itoh, Hiroki Osone, Kazuki Takazawa, Shunnosuke Kataoka and Yoichi Ochiai
Organization, Country: University of Tsukuba, Japan
Description: A novel Head-Mounted Display (HMD) design for near-eye display which allows to see-through, wide field of view, high-resolution for augmented reality. Instead of conventional optical elements, the authors employ Transmissive Mirror Devices (TMD) consisting of numerous micro-mirrors.
Author(s): Sylvain Rousseau and Tamy Boubekeur
Organization, Country: LTCI / Telecom-ParisTech / University of Paris Saclay, France
Description: A new efficient ray compression method to be used prior to transmission in a distributed Monte Carlo rendering engine. As a result, the rendering engine can distribute efficiently massive ray waves over large heterogeneous networks, with potentially low bandwidth.
Author(s): Botong Qu, Yue Zhang and Eugene Zhang
Organization, Country: Oregon State University, USA
Description: An interactive multi-style rendering system in which an image can be stylized with stippling, hatching, and scumbling. Different shading techniques can be used on different objects in the image, leading to various effects.