• Symposium on Education Fact Sheet & Bios

    Program Schedule: Monday, 27 November – Wednesday, 29 November

    Chair: Miho Aoki

    University of Alaska Fairbanks, USA

    Born in Tokyo, Japan, Miho studied at the Advanced Computing Center or Arts and Design and received a Master of Fine Arts degree from the Ohio State University in 1998. She is currently teaching digital art at University of Alaska Fairbanks and is a joint faculty of the Arctic Region Supercomputing Center. Her art works have been exhibited at Well Street Art Gallery (Fairbanks, AK), MTS Gallery (Anchorage, AK), Tokyo Metropolitan Museum of Photography (Japan), University of Alaska Museum of the North and Aichi Prefecture Ceramics Museum (Japan). Her computer generated images received the Grand Prize of TORAY Digital Creation Awards 2007. Miho participated in multimedia performances and created computer generated graphics for collaborative projects. Recently, she has been involved in Another Language Performing Arts Company's long-distance, collaborative InterPlay performances. Her computer generated animation is shown on PBS Alaska One and also in PBS NOVA (WGBH Boston) television broadcasts.

    Co-Chair: Sukanya Ratanotayanon

    Thammasat University, Thailand

    Sukanya Ratanotayanon is a lecturer in the Department of Computer Science at Thammasat University where she has been a faculty member since 2010. She received her Ph.D. degree in Information and Computer Science from the University of California at Irvine. Her research interests include software maintenance, software engineering, mobile application development and game development.

    Fast Facts                                                                                                                  

    • The SIGGRAPH Asia Education Program received 40 submissions from various countries including China, Japan, Malaysia, New Zealand, Singapore, South Korea, Thailand as well as the North America and Europe
    • 12 submissions were selected. Of these, 4 full-papers, 5 short talks and 3 hands-on workshops will be presented throughout the three days of the symposium
    • Topics include applications of graphics and interactive technology as well as teaching various fields, such as medical education, natural science and language, a collaborative student project, and education of the topics related to the interactive techniques, such as design thinking in college level and video game development for various age groups, including children.
    • This year, our key speaker is Lois Liu, Oriental DreamWorks, who is known for Kung Fu Panda 3’s production in China. She will discuss hiring and training 3DCG animation specialists and their career path in the industry.
    • 2 panel sessions focusing on current issues in education and technology: VR/AR for education and women’s issues in technology.

    Quote from Miho Aoki, SIGGRAPH Asia 2017’s Symposium on Education Chair:


    “Symposium on Education is for anyone who is interested in education, graphics and interactive techniques. We will present various exiting topics, from 3DCG animation as a career, to VR/AR and other technologies in education, game development education and collaborative projects. The topics also cover a wide range of age groups, from young children to college students and adults working in the industry. Please join us to learn the latest developments in the industry, school classrooms and education-related research. Come share your thoughts with presenters and other attendees!”


    SIGGRAPH Asia 2017 Academic Papers and Presentations

    • Education Workshop
      Tuesday November 28, 2:15pm - 4:15pm, and Thursday November 30, 2:15pm - 6:00pm
    • Education Short Talk Presentation
      Wednesday November 29, 9:00am - 10:45am
    • Education Papers Presentation
      Wednesday November 29, 4:00pm - 6:00pm

    Guest Speakers


    Symposium on Education and Symposium on Visualization Joint session: Visual Analysis Tools for Facilitating Sparse Modeling

    Date/Time: 9:00am – 11.30am

    Speaker(s): Dr. Issei Fujishiro, Keio University, Japan

    The Symposiums on Education and Visualization jointly host a guest talk, titled, Visual Analysis Tools for Facilitating Sparse Modeling by Dr. Issei Fujishiro of Keio University, Japan. Sparse modeling is a general principle for promoting high-dimensional data-driven science. Dr. Fujishiro is leads a planned visualization research project in a designated governmental program in Japan. The primary goal of this research project is to construct a visualization platform for understanding the behavior of given high-dimensional measurement data in physical space by projecting it onto a judiciously designed information space.


    From Zero to One: Build local talent team from Kung Fu Panda 3 in China

    Date/Time: Wednesday November 29, 2:15pm - 3:45pm

    Speaker(s): Lois Liu, Head of Education and Outreach, Oriental DreamWorks, China

    Description: Lois Liu from Oriental DreamWorks Studio will talk about the benefits and challenges at Oriental DreamWorks; their training process, talent pool and how education helps staff. She will discuss how the company built a production team comprising 70% local talent in two years. The same time went on to successfully deliver Kung Fu Panda 3 by working closely with DreamWorks’ USA, and how they continue to train the talent to help them improve and expand their skill and career after.


    Education Panel Sessions


    Before and after AR/VR: Empowering the Paradigm Shifts in Education

    Date/Time: Tuesday November 28, 4:30pm - 6:00pm

    Speaker(s): Cindy Ball, Oculus, USA; Nishant Dani, Loudscoop Inc, USA; Lionel Chok, Immersively, Singapore, David Hunt, Unity Technologies, Denmark and Natalie Burke, Unity Technologies, USA

    Moderator: Barbara Mones, Paul G. Allen School of Computer Science & Engineering at the University of Washington, USA

    Description: The development and potential of Virtual Reality (VR) and Augmented Reality (AR) technologies have already begun to transform classrooms and teaching in ways unimaginable over the course of a decade. The increasing integration of these tools and experiences into educational environments has ushered in the possibility of profound changes in the way we think, learn and communicate. Applications for and in education are at the forefront of these changes. AR/VR can enhance the way teachers teach and students learn on all levels from primary school to postgraduate education and in all content areas. This panel brings together international experts in industry and education who are making significant contributions to education using these technologies. The panelists will present their newest and ongoing education initiatives, creative and innovative projects, and their plans and predictions for the future. They will discuss the broader ramifications of the dissemination of these new tools.


    Girls in STEM: Investigating the Reasons that too Few Female Students Enter Technical Fields

    Date/Time: Thursday November 30, 10:00am - 11:00am

    Speaker(s): Tomasz Bednarz, Visualization at the Expanded Perception & Interaction Centre, University of New South Wales, Australia; Barbara Mones, Paul G. Allen School of Computer Science & Engineering at the University of Washington, USA; Sukanya Ratanotayanon, Department of Computer Science at Thammasat University, Thailand; Pavadee Sompagdee, Department of Computer Science at Thammasat University, Thailand and Sittichoke Tabthong, Thammasat Secondary School, Thailand

    Moderator: Aruquia Peixoto (CEFET/RJ, Brazil, and ACM Council on Women

    Description: The purpose of this panel is to provide a forum for educators to present their concerns about the uneven representation of female students in the technical fields of Science, Technology. Engineering and Mathematics (STEM). The goal of the panel is to further the discussion that began at the Symposium on Education in SIGGRAPH Asia in 2016. The number of female students, worldwide that choose to enroll in technical fields is considerably smaller than the number of male students. In this panel, we present potential explanations for this phenomenon and propose ways to improve the situation in the future

  • Symposium on Mobile Graphics & Interactive Applications Fact Sheet & Bios

    Program Schedule: Tuesday, 28 November – Wednesday, 29 November ​

    Chair: Mark Billinghurst ​

    University of South Australia, Australia

    Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia, where he directs the Empathic Computing Laboratory. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 350 papers in topics such as wearable computing, Augmented Reality, collaborative systems and mobile interfaces. Prior to joining the University of South Australia, he was Director of the HIT Lab NZ at the University of Canterbury and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. His MagicBook project, was winner of the 2001 Discover award for best entertainment application, and he received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2013 he was selected as a Fellow of the Royal Society of New Zealand.

    Co-Chair: Witawat Rungjiratananon ​

    Pixar Animation Studios, USA

    Witawat Rungjiratananon is a Simulation Software Engineer in Pixar, USA. Before joining Pixar, he was a graphics/simulation R&D Engineer at Square Enix, Japan. He has been working on physics simulation systems for Final Fantasy XV, Kingdom Hearts 2.8 and other AAA title games of the company since he joined in 2012. He also had been doing research on physics simulation in the University of Tokyo, where he received his MS and PhD.

    Fast Facts                                                                                                                     

    • There will be 12 paper presentations and 3 industry case studies presented at MGIA this year
    • People will be able to try the best in interactive mobile graphics applications with 10 hands-on demonstrations
    • There are several papers presented from countries that have never been represented before, including work from Brazil, Thailand, Italy and Canada
    • Unusual paper topics include the use of dance to control audio effects, wearable computers for tree climbers, and a mobile app that tracks eating habits.

    Quote from Mark Billinghurst, SIGGRAPH Asia 2017 Symposium on Mobile Graphics and Interactive Applications Chair:


    “We are very proud to be able to bring the best of interactive mobile graphics applications to SIGGRAPH Asia 2017 in an exciting MGIA program. I am continually impressed at how the standard of papers and demonstrations increase from year to year. We are also very fortunate to have an outstanding keynote speaker in Dr. Neil Trevett, Vice President Mobile Ecosystem from Nvidia. He will offer a unique insight into trends in the mobile graphics industry and describe important areas for future research. This year’s MGIA program is stronger than ever before.”


    SIGGRAPH Asia 2017 Symposium on Mobile Graphics and Interactive Techniques Program Highlights

    • Mom’sTray: Real-time Dietary Tracking System
      Author(s):  Gyuwon Jung, Andrzej Zarzycki, Ji-Hyun Lee
      Organization, Country: KAIST, Korea
      Description: Mom’s Tray is a dietary monitoring system that integrates smart tray with embedded sensors, pre-arranged and RFID-tagged food packages, with a mobile app to provide a real-time feedback on food ordering and consumption in a school cafeteria setup.
    • Enhanced Engagement with Public Displays through Mobile Phone Interaction
      Author(s): Patchara Pattanakimhun, Winyu Chinthammit, Nopporn Chotikakamthorn
      Organization, Country: King Mongkut's Institute of Technology Ladkrabang, Thailand
      Description: Public displays are widely used in public spaces for displaying information. The flow of the information is largely a one-way passive communication, which results makes it difficult to gauge the level of the engagement between the viewers and the content.  This work presents the use of a mobile web application to interact with a public display to enhance users’ engagement with the content of the public displays.
    • Duopography
      Author(s): Nico Li, Ehud Sharlin, Mario Costa Sousa
      Organization, Country: University of Calgary, Canada
      Description: This paper presents the design of Duopography, a dual-surface mobile tangible interface for spatial representation and manipulation of topography. The 3D physical topographic front of Duopography acts as a tangible interface, enabling sketching directly on the 3D terrain, as well as visual augmentation of the topography. At the same time, Duopography’s flat back-of-device supports gestures that are hard to perform on the irregular front, allowing common interaction techniques such as panning and pinching.
  • Symposium on Visualization Fact Sheet & Bios

    Program Schedule:

    Chair: Koji Koyamada

    Kyoto University, Japan

    Koji Koyamada is currently a professor of institute for Liberal arts and Sciences, Kyoto University. He received a B.S., M.S. and Ph.D. degrees in electronic engineering from Kyoto University, Kyoto, Japan in 1983, 1985 and 1994, respectively. From 1985 to 1998 he worked for IBM Japan. From 1998 to 2001 he was an associate professor at Iwate Prefectural University. From 2001 to 2003, he was an associate professor at Kyoto University. His research interest includes modelling, model & simulation and visualization. He is a member of the Science Council of Japan, a president of Visualization Society Japan, and a former president of Japan Society of Simulation Technology.

    Co-Chair: Puripant Ruchikachorn

    Chulalongkorn University, Thailand

    A lecturer at Chulalongkorn Business School, Chulalongkorn University, Bangkok, Thailand. His current research interest is visualization and human-computer interaction (HCI). Previous projects touched on many broad areas in visual computing and its applications from image processing and biometrics to visualization and healthcare.

    Chair: Koji Koyamada, Kyoto University, Japan

    Co-Chair: Puripant Ruchikachorn, Chulalongkorn University, Thailand

    Program Schedule: Wednesday, 29 November – Thursday, 30 November

    Fast Facts                                                                                                                

    • The program received a total of 49 technical submissions worldwide
    • 19 submissions were accepted by the Symposium on Visualization Committee, making this an acceptance rate of 39%. Submissions came from all top research groups on the world.
    • This year, the program will see a total of 19 presentations and 3 invited talks presented at SIGGRAPH Asia

    Quote from Koji Koyamada, SIGGRAPH Asia 2017 Symposium on Visualization Chair:


    “Following the success of SIGGRAPH ASIA 2016’s Symposium on Visualization, we tried very hard to attract more attention on the research and development of visualization techniques and applications in graphics community. To expand our reach within the community this year, we start co-locating TVCG sessions and co-organizing a collaboration session with the Symposium on Education. We would like this Symposium to remain a forum for graphics and visualization researchers in Asia.”


    SIGGRAPH Asia 2017 Symposium on Visualization Program Highlights


    Invited Talk: Visual Analysis Tools for Facilitating Sparse Modeling

    Speaker(s): Issei Fujishiro, Keio University, Japan

    Description: Sparse modeling is a general principle for promoting high-dimensional data-driven science. The primary goal of this research project is to construct a visualization platform for understanding the behavior of given high-dimensional measurement data in physical space by projecting it onto a judiciously designed information space. For this purpose, we transform relatively low-dimensional data obtained through sparse modeling to two-, three-, or four-dimensional space where we can visually explore the characteristics of the original high-dimensional data. The idea behind our project is to establish an interactive model called human-in-the-loop by incorporating visual feedback from the analysts into the analysis of high-dimensional data based on sparse modeling. In this talk, I will give an overview of the governmental program and introduce the latest research results from the research project, including spectral-based contractible parallel coordinate plots, bi-clustering multivariate data for correlated subspace mining, and Time Tubes for visualizing polarization variations in blazars in a personalized immersive display environment.


    Invited Talk: Visualization at the Bleeding Edge of Science
    Kelly Gaither, Texas Advanced Computing Center, The University of Texas at Austin, USA

    Description: Visualization taps into the highest bandwidth channel in our brain, exploiting innate power in our visual cortex. As we tackle larger and more complex problems, visualization is increasingly more critical. At the bleeding edge of science, visualization holds the key to unlocking information locked inside insurmountable amounts of data. Dr. Kelly Gaither will discuss visualization's power for understanding the complex by looking at grand challenge problems at the intersection of basic science and medicine. She will illustrate the impact that visualization has at the bleeding edge, and the promise it holds for our future’s most challenging problems.


    Invited Talk: System Dynamics for Model based Analysis and Policy Design in Complex Social Technical Systems

    Speaker(s): Wafula Muliaro, Jomo Kenyatta University of Agriculture and Technology, Kenya

    Description: Complex sociotechnical systems (CSS) are on the rise. These are systems comprising of technology subsystems that are central to their performance and having societal, political and economic relevance and impact. Their complexity arises from structural, behavioral, evaluative and nested dimensions. CSS have emerged as part of a solution towards addressing critical contemporary issues such as national security, climate change, productivity and global economy. System dynamics offers an approach of creating data-based dynamic models that policy and decision makers can authoritatively and reliably use in this ‘Big Data’ era.


    Critical stages in the dynamic modeling of CSS are highlighted and emphasized in this paper. In brief terms, the advent of Big Data has made formal statistical parameter estimate feasible and robust. This has enabled use of models to arrive at the appropriate hypothesis. Policy-oriented dynamic modeling considers long-term development trajectories of key variables a major concern. Hence output evaluations are based on pattern characteristics of the model behavior. Use of pattern-recognition algorithms simplifies such exercises. Use of pattern-recognition algorithms enables automation of similarity evaluation and classification activities. Other key benefits of pattern-recognition under discussion in this paper include enabling determination of the parameter range within which the model behavior is robust and acceptable; extensive and efficient exploration of behavior-space of models; and support of identification of robust policies that lead to desired behavior modes.


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