• Featured Sessions Fact Sheet & Bios

    Chair: Sophie Revillard

    Founder at Connecting Worlds, France

    In 1995, while looking for a way to combine a curriculum in history, a master in interactive techniques, with an early passion for cinema and graphic arts, Sophie decided to turn the most famous French monument into a game, Versailles, Complot à la Cour du Roi soleil (Cryo Interactive).


    She was then adopted by the interactive entertainment industry and has since designed innovative experiences and content for cultural exhibitions, educational purposes, sustainability actions, serious games and, of course, recreational games.


    Over the past 20 years, Sophie has also contributed to the industry by organizing several world-class events dedicated to 3D and interactive techniques such as Imagina, FMX, FITA and SIGGRAPH.


    When she is not designing interactive experiences, or travelling the world to take pictures, Sophie is helping small businesses connect with their higher potential though her company, Connecting Worlds.



    Chair: Sophie Revillard, Founder at Connecting Worlds, France

    Program Schedule: Wednesday, 29 November – Thursday, 30 November

    Fast Facts

    • The topics and the speakers are specially curated to spotlight current trends in the computer graphics and interactive techniques industry
    • Sessions also showcase key achievements as well as discuss challenges and solutions that are faced by production teams while developing their projects

    A Quote from Sophie Revillard, SIGGRAPH Asia 2017 Featured Sessions Chair:


    “I believe we are at a very interesting time in human history where it is no longer possible to ignore the negative aspects of modern life on our lives on planet Earth. As technology researchers, developers and providers, we play a critical role and it is now time to make a conscious effort to either remain in a circle where technology is deployed for the sake of technology or to enter an area where we consciously place technology at the service of humanity.”


    SIGGRAPH Asia 2017 Featured Sessions Program Highlights

    Blade Runner 2049: A Framestore Case Study

    Speaker(s): Richard Hoover, VFX Supervisor, Framestore

    Summary: After collaborating on the award-winning feature Arrival, Framestore reunited with visionary director Denis Villeneuve for the 2017 science-fiction sequel Blade Runner 2049. In this session, Framestore will discuss the visual artistry and tools that contributed to the film's distinct look, and, in the spirit of Blade Runner 2049, we’ll touch upon the trends that are shaping the future of visual effects.


    Towards stronger human connections in AR/VR

    Speaker(s): Sophie Ansel VR Writer, Director, Storyteller, Mark Billinghurst Professor of Computer Science at University of South Australia, Brian Cabral Director of Engineering at Facebook and Philip Rosedale Founder of High Fiedlity and Second Life.

    Moderator: Karan Singh Professor of Computer Science at Univ. of Toronto, co-founder of JanusVR

    Summary: We live in times where technology increasingly connects humans digitally, while isolating us physically. Augmented and Virtual Reality however, has the potential to blur the distinction between our digital and physical reality. This panel will address issues related to interpersonal connections between humans in AR/VR. More specifically, the panel will discuss the creation and exploration of shared immersive experiences, and the technological mechanisms for the establishment of identity, trust, empathy and collaboration in such AR/VR spaces.


    This panel will feature a mixed reality setup with one panellist speaking remotely in VR. The audience is welcome to attend the panel through High Fidelity https://highfidelity.com by connecting to the domain hifi://SiggraphAsia, or by livestream at https://www.youtube.com/user/HighFidelityio.


    How Real-Time Graphics Helps Pixar Make Feature Films

    Speaker(s): Pol Jeremias-Vila, Senior Graphics Software Engineer and David G. Yu

    Senior Graphics Software Engineer, Pixar Animation Studios

    Summary: Explore how real-time graphics are used at Pixar Animation Studios. Using examples from famous Pixar movies to illustrate the unique needs of film production, including loading and run-time management of massive movie sets and complex characters, real-time subdivision surfaces, real-time effects particularly useful for technical directors, and how these assets are rendered using the latest hardware features. Don't miss this great opportunity to learn about how real-time graphics help making movies.

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