Program Schedule: Monday, 27 November 2017 - Wednesday, 29 November 2017
Chair: Tomasz Bednarz
CSIRO Data61 and UNSW Art & Design, Australia
Tomasz Bednarz is an A/Professor and Director of Visualisation at the Expanded Perception & Interaction Centre (EPICentre) UNSW Art & Design and Team Leader at CSIRO Data61 (leading Visual Analytics Team in Software & Computational Systems program).
His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, visualisation, and simulations, computer graphics, and games.
He will be Chair of SIGGRAPH Asia 2019.
Quote from Tomasz Bednarz, SIGGRAPH Asia 2017 Courses Chair:
“For more than 30 years SIGGRAPH the Courses Program has been the primary source of information for practitioners, developers, researchers, engineers, artists, scientists, and students who wanted to learn state-of-the-art computer graphics and interactive techniques. This year, there will be no difference, with truly rich and inspiring material presented by top leaders from academia and industry. I am very excited about the various visualization courses, low-level APIs tutorials, design approaches to games and introduction to Processing. During the conference, please feel free to find me, say hello and share with me all the ideas and feedback you may have. Looking forward to catching up with you in Bangkok. Safe travels!”
SIGGRAPH Asia 2017 Courses Program Highlights
Author(s): Ben Kenwright, Southampton Solent University, Edinburgh Napier University, UK
Description: This course will act as an introduction to Vulkan API and Computer Graphics.
Author(s): June Kim, QUT and UNSW, Australia
Description: This hands-on short course is designed to introduce artists and designers to Processing. It gives participants an overview into the fundamentals of Processing and also shares resources to encourage participants to continue learning Processing and further their creative activities.
Author(s): Kalina Borkiewicz, AJ Christensen, John Stone, National Centre for Supercomputing Applications, University of Illinois at Urbana-Champaign, USA
Description: Cinematic scientific visualization demystifies complex scientific concepts for general audiences, which helps them defend themselves against misinformation in popular media. Researchers from the University of Illinois will show techniques for representing data accurately, making it not only approachable, but beautiful and compelling to experts and non-experts alike.
Author(s): Xavier Ho, CSIRO, University of Sydney, Australia, Juan de Joya, DigitalFish at Google Spotlight Stories, USA, Edward Angel, University of New Mexico, USA and Dave Shreiner, Unity Technologies, USA
Description: WebGL 2.0 has landed, and the future of web graphics is here. What is the current state-of-the-art web graphics rendering techniques? We will cover many new features, including geometry instancing, transforming feedback, and 3D textures. Attendees will take away rendering and optimisation techniques with WebGL 2.0. This course introduces application programming with WebGL. This includes both the API and its integration within the HTML5 framework. Our focus will include basic applications of WebGL and converting from desktop OpenGL to WebGL